Tuesday, May 21, 2013

The Battle of Savage Station - Scenario

The Battle of Savage Station June 1862



Scenario setup
Deployment: As per map
Confederate Victory Conditions: Reducing the Union Army to 30% of the end of turn 1 army (if 21 units start the battle you need to get 14 units , if there are 17 units you must to get 11 units.
Union Victory Conditions : Burn all Union supply ( S ) & withdrawing 70% of your army by turn 16, your army must withdrawing off the table edge in zone A. ( To burne supply 1 unit must move up to the supply & roll a 4+ on a D6 to burne them. )

Game : 16 Turns

Confederate Army of Northern Virginia

MG John B. Magruder
Second Brigade ( Infantry, Average ) 1 unit
Railroad artillery battery "Land Merrimack." ( Artillery Parrot ) 1 unit
Brig. Gen. Joseph B. Kershaw left flank
Fourth Brigade ( Infantry, Elite ) 2 unit
Artillery ( Artillery Nap ) 1 unit

Brig. Gen. Paul J. Semmes Center
First Brigade ( Infantry,Elite ) 1 unit
Col. William Barksdale (Griffith's Brigade) Right flank
Third Brigade ( Infantry, Elite ) 2 unit
Artillery ( Artillery Nap ) 1 unit

Maj. Gen. Benjamin Reinforcements
2 brigades
( Infantry, Average ) 1 unit
( Infantry, Militia ) 1 unit

MG Thomas J. "Stonewall" Jackson
( Infantry, Average ) 2 unit
( Mounted, Cavalry, Elite ) 2 unit

Confederate Army Special rules

Turn 3 – If the 2 brigades /Units from Maj. Gen. Benjamin division of are not engaged they are taken out of the battle by as per the orders of General Lee.

Turn 8 – Roll 1D6 on a 6 MG Thomas J. "Stonewall" Jackson has finshed rebuilding a bridge over the Chickahominy River, ( B )



Railroad artillery battery "Land Merrimack."
the world’s first railroad artillery battery a 32-pounder Brooke naval rifle, shielded by a sloping casemate of railroad iron .
a) Movement - It was pushed by a locomotive at the same speed as infantry.
b) Firing: Range 90, Gun type Parrot (rifled) & with a 22.5 degree arc of fires.
C) Saving roll 4 – 6

Photo of my Scratchbuilt Railroad artillery battery Land Merrimack & 1 unit of Confederate Infantry,

Union Army of the Potomac ( Maj. Gen. George B. McClellan )

Brig. Gen. Edwin V. Sumner
1st Brigade ( Infantry, Militia ) 1 unit
2nd Brigade - Irish Brigade ( Infantry,Militia ) 1 unit
3rd Brigade ( Infantry, Militia ) 1 unit
Artillery ( Artillery, Parrot ) 1 unit

Brig. Gen. William W. Burns
1st Brigade ( Infantry, Militia ) 1 unit
2nd Brigade - Philadelphia Brigade - ( Infantry, Militia ) 1 unit
3rd Brigade ( Infantry, Militia ) 1 unit
Artillery ( Artillery, Parrot ) 1 unit

Brig. Gen. Samuel P. Heintzelman
1st Brigade ( Infantry, Average ) 1 unit
2st Brigade ( Infantry, Average ) 1 unit
3st Brigade ( Infantry, Average ) 1 unit
Artillery ( Artillery Nap ) 1 unit

Brig. Gen. William F. "Baldy" Smith's
1st Brigade Infantry, Average 1 unit
2st Brigade Vermont ( Infantry, Average ) 1 unit
3st Brigade ( Infantry, Average ) 1 unit
Artillery ( Artillery Parrot ) 1 unit
Cavalry ( Mounted Cavalry, Average ) 1 unit

Brig. Gen. William B. Franklin
1st Brigade ( Infantry, Average ) 1 unit
2st Brigade Vermont - ( Infantry, Average ) 1 unit
3st Brigade ( Infantry, Average ) 1 unit
Artillery ( Artillery Parrot ) 1 unit

Union Army Special rules
At the start of Turn 1: Roll 1 D6 on a 2+ Brig. Gen. Samuel P. Heintzelman decided on his own that his III Corps is not needed to defend Savage's Station so he decided to follow the rest of the army without informing his fellow generals. ( His units are taken off to the table at the end of turn 1. His units do not count as part of withdrawing army )

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